Wednesday, December 16, 2009
Capture the Penguin Game
Students toss two dice (one regular and one A-F) in this fun game that introduces students to coordinate graphing in the spaces. Students form a coordinate pair based on the dice toss and capture a penguin, if possible. If the space holds a penguin, they capture the penguin for quick points. Create A-F dice using plain dice or purchase small wooden cubes at a craft store to make the dice.
The penguins shown in the picture were created by painting clothespins and clothespin stands, found at craft stores.
Download the Capture the Penguin Game, a PDF which includes directions, game mat, penguin markers and a recording sheet.